Computer Graphics International Workshop
on VFX, Computer Animation, and Stereo Movie Generation

will be held on the 12th of June 2011


Program Schedule (Workshop)

09:40 - 10:00 Registration
10:00 - 10:05 Opening
10:05 - 10:30 Paper 1
Wet Cloth Simulation
Markus Huber, Simon Pabst and Wolfgang Strasser
10:30 - 10:55 Paper 2
Pose Space Editing of Blendshape Based Facial Animation
Yeongho Seol, Jaewoo Seo, Paul Hyunjin Kim, J.P. Lewis and Junyong Noh
10:55 - 11:20 Paper 3
The Workflow Scale
Eric Enderton and Daniel Wexler
11:20 - 12:20 Keynote Speeach 1
From Quantum Physics to VFX
Dr.Ken Museth principle engineer and supervisor of research and development in FX simulation at DreamWorks Animation
12:20 - 13:45 Lunch
13:45 - 14:10 Paper 4
Edge-aware inpainting with oriented (bi)harmonic interpolation
J.P. Lewis
14:10 - 14:35 Paper 5
Disparity Graph Editing for Stereoscopic Contents Creation
Soyoung Kim, Yeongho Seol, Roger Blanco Ribera and Junyong Noh
14:35 - 15:00 Paper 6
The Characteristic Map for Fast and Efficient VFX Fluid Simulations
Jerry Tessendorf and Brandon Pelfrey
15:00 - 16:00 Keynote Speeach 2
The Walls are Coming Down: The transforming nature of software development for visual effects and animation
Rob Bredow Chief Technology Officer at Sony Pictures Imageworks


More information on the workshop can be found here